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RPG Rules & Guidelines Empty
PostSubject: RPG Rules & Guidelines   RPG Rules & Guidelines EmptyMon Sep 12, 2011 11:54 am

!There are some things that aren't included in here, but can be found in the 'Character Template' found in character creation!

Please note: if you've seen any of this information on other boards... That's because they either stole it, or I wrote it for said board. I'm too lazy, so I just copy paste for multiple boards.

What is Role-Play?

"A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games."

So... What's Pokèmon Amendments?

Pokèmon Amendments, also known as AMEN, is a Pokèmon based RP- meaning we create characters and collaborate in creating stories with fellow members, specifically in the world of pokèmon. You can train, coordinate, research, breed, collect, or all of the above!

For those of you who don't know the majority of these terms- here's a summary.

"Pokémon (ポケモン Pokemon?, English pronunciation: /ˈpoʊkeɪmɒn/, POH-kay-mon[1]) is a media franchise published and owned by the video game company Nintendo and created by Satoshi Tajiri in 1996... The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?),[5] as such contractions are quite common in Japan. The term "Pokémon", in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the Pokémon role-playing game (RPG) for the Nintendo DS, Pokémon Black and White.

The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri-Oniwa enjoyed as a child.[7] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer, the Pokémon Master. In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer.

Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., "faints"), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon's statistics ("stats") of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

In the main series, each game's single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region's Pokémon League, where four immensely talented trainers (referred to collectively as the "Elite Four") challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master."

-Quoted from Wikipedia

Basically, if you don't understand what Pokèmon is- then you shouldn't be on this board. Feel free to hang out and chat, though.

How does it work?

This is a traditional Pokèmon RPG based on the games. However, it is not based on stats. This is a RP after all. Events and their results are determined entirely by members' actions and the such- for example;

If a level 40 Kingdra is pit against a level 40 Golem- we can assume that Kingdra is going to win automatically because of the type difference. And in the game... That tends to be true. However, since this RP in particular is more realistic: the odds are, that whichever side has a better strategy will win. If you didn't really understand it- let's just go with the term 'versatile'. A lot of things go in this RP. Not everything, though.

General RPG Rules

Players are expected to follow these rules word by word. Any violations will result in IC punishment, as opposed to OOC; meaning your actual account won't be effected- but your character will. Complaining about your punishment(s) will only result in more, so keep your opinions to yourself.

  • Do not god mod.
  • Do not godmode.
  • There's no liquid time.
  • No one liners.
  • No cheating. Duh.*
  • You cannot mod yourself
  • Do not abuse pokèmon.
  • Pokèmorph characters are not allowed.

*This pretty much refers to editing your own pokèmon and their abilities, without permission from a moderator. This also includes items in your inventory, badges, ribbons, etc. You cannot change anything about your character, other than personality and appearance, without a staff member's consent.


  • God-modding: God-modding is pretty much another term for cheating in an online game in general. "an activity that modifies the game experience to give one player an advantage over others." It can also refer to trying to control another member's character and/or pokèmon.

  • God-mode: "God mode is a state in some video games wherein the player character is invulnerable to damage." This can refer to your character him or herself, or even to the pokèmon in your party at a given point of time. That in itself should be self explanatory. However, keep in mind that our own definition of God-mode also includes excessively powerful traits that you might give yourself IC. For example, super strength, or god-like intelligence. Neither are allowed on PokèEMBLEM.

  • Liquid Time: Being in more than one place at a time. Comes short to omnipotence, although just barely.

  • One liner: Posting one line responses.

  • Modding: When it comes to text based RPG- Moderators are your Gods. They "mod" post for you- meaning they control the outcome of your IC events. If you request an encounter, they decide what you're encountering for you. If you attack an opponent's pokèmon- then they get to decide if the attack hits or not. You should understand what they do after a while.

Battle Rules

More often than not, pokemon trainers are included in events called simply “battles” where two trainers pit their respective pokemon against each other one at a time. The object of the battle is to knock out the opponent’s pokemon one at a time until said opponent runs out of pokemon to send out. At the beginning of the battle, each trainer (usually in secret) decides which pokemon to call out. Then in the first turn, they decide on their attacks to use. Normally, the pokemon with the highest Speed stat goes first, but since this isn't a stat based system; we prefer to have moderators make the decisions. If it's a pvp battle - members can decide amongst themselves. Of course, should they find it difficult to agree, then a staff member can simply step and and take the reins. Decisions are based on stats of course, but the majority of the reasoning comes from common sense. For example, a pokemon covered in string shot will naturally have to take the time to free itself before lunging in with a double slap attack. The following are general battle rules that every member must know.

  • There's a maximum of two attacks per post. No more than two, although you can of course choose to do less than that.

  • When making a combo, keep the rules of autohitting and godmodding in mind.

  • You can automatically hit your opponent ONCE per battle. He or she must choose if the rest of the moves hit or not.

  • Dodges are unlimited, but you can't dodge every attack. You cannot dodge 3 moves in a row, and there's a maximum of two dodges per page of RP.

  • Do not forget level differences. If I attack a level 5 Eevee with a Level 50 Pidgeot, Eevee is going to faint if the first move deals any type of damage whatsoever.

  • Be fair. If you see any cheating send any of the admins a PM.

Status Attacks and afflictions:

Certain attacks do not deal direct damage to a pokemon’s Hit Points. Some pokemon like to undermine and destroy a pokemon’s defenses and attacks before commencing the real battle. A Status attack does not work like a regular attack. Damage varies between them, just as it does between normal attacks, but status attacks have other effects that may or may not take place after landing a clean hit. For example. if a pokemon is hit with flamethrower, there's a possibility that the victim would be burned, no? Unless an attack has a specific ratio in regards to how often it's effects occur; moderators generally decide when a pokemon is poisoned, burned, confused, etc.

Gym Rules

What are gyms/gym leaders?

As the name implies, gyms are places in which pokemon trainers can go to train their pokemon. It's purpose is to sharpen a trainer's battle skills, and have their pokemon gain experience. Each gym specializes in a particular elemental type, giving trainers room to test out different strategies. A Gym Leader is the most powerful trainer in a given gym. Every trainer's goal is to defeat all 8 of a region's gym leaders, in order to challenge the elite four, and hopefully become the pokemon champion.

Gym battles aren't all too different from normal pokemon battles, but there are still a few differences that need to be pointed out.

  • Gym battles can only be modded by a GM or above. Why? Simply to ensure that the person doing it knows what they're doing. Gym battles are meant to be difficult, after all.

  • Normally a challenger sets the conditions for a battle. In Katsu, this is not the case. If a gym leader has six pokemon and you have only one, they will not reduce themselves to only one. You'll have to prepare for a full on battle, if you plan on winning your way to the elite four.

  • No using items in a gym battle. It may seem unfair, but again, gym battles are really supposed to be more difficult than they are in the games. As such, neither the challenger or the leader can use items in an official gym challenge.

  • Do not physically injure a gym leader. On purpose, that is. But considering there are cameras all over the gym, it's pretty clear that you'll get caught for doing it on purpose. This isn't so much a rule as it is a warning. Injuring a random NPC is one thing, but injuring a gym leader will get your character locked up for who knows how long.

Experience System

The following is a somewhat brief description as to how your pokemon can gain levels IC. Pokemon gain levels via battling (in plot threads and in training topics; training has it's own separate system. If you don't understand the term, read the thread provided.)

A simple explanation as to how our leveling system works; you gain one experience point every battle won. (Won as in, you knocked out the opponent's pokemon, singular or plural, and remained standing afterward.

-Draws do not give you any experience.
-Nor do losses.
-You only get half an experience point if an opponent flees from you.

And of course, a pokemon cannot gain experience if it didn't participate in a battle of sorts.

Pokemon of a certain level require more experience to level up again:

Levels 1 - 16 require 1 experience point
Levels 17 - 50 require 2 experience points
Levels 51 - 100 require 3 experience points

Bonus experience:

You get 3 extra experience when you beat a pokèmon that's 10+ levels higher than your own.

You get 1 extra experience for every pokèmon you defeat consecutively. (Without switching out, and it has to be in the same thread, without any interruptions. Meaning no NPC interaction, etc.)

Pokèmon that did not participate in a battle cannot earn experience, unless it's via training, or exp-share. And just like in the games, exp-share only gives half exp.

Breeding Rules

What is pokemon breeding?

The name is pretty self explanatory; Pokemon breeding is a method of making a new Pokémon by producing and hatching an egg. In the anime, it also refers to Pokémon grooming and caretaking. In Katsu as well, it refers to both.

Pokémon can be bred by leaving two compatible Pokémon together for a certain amount of time - of which will be explained in this topic.


Breeders can create a topic to start breeding and to get request from other trainers. In here (note- this counts as a 'training' thread.) for the female pokemon to lay an egg and hatch it, you need to create a post of 1000 words of you taking care of the pokemon and such. If you want an unofficial breeding site just to breed something really quick (IC in a thread, rather than OOC in a 'training' thread) Pokemon Breeder's can set up one themselves and leave the two pokemon to their business. You can come back in 1 page of RP and they'll be done, and after 1 more page of RP, the female with produce an Egg. Hatching said egg will take 4 pages of walking around with it in your party.

The following things come into play:

1. You only breed:
-Ditto x Any Pokemon
-Same Species x Same Species (Ex: Pidgey x Pidgey)
-Same evolution family x Same evolution family (Ex: Blaziken x Combusken)
-Same egg group x Same egg group (Ex: Swablu (flying) x Togetic (flying))

Some pokemon can only breed for their Baby forms with certain incenses:
(Ex: Azumarill x Marill = Marill or if they're holding the Sea incense = Azurill)
Azumarill & Marill - Sea incense = Azurill
Wobbuffet - Lax incense = Wynaut
Roselia & Roserade - Rose incense = Budew
Chimecho - Pure incense = Chingling
Sudowoodo - Rock incense = Bonsly
Mr. Mime - Odd incense = Mime Jr.
Chansey & Blissey - Luck incense = Happiny
Mantine - Wave incense = Mantyke
Snorlax - Full incense = Munchlax

2. With hatching an egg, you have to have it in your Pokemon Party and hold it in your arms for 4 pages of RP. Then it'll hatch, and whatever the female was, that's what will come out.

(Example: If I breed a MALE Staraptor and a FEMALE Togekiss, a Togepi would come out. A Starly wouldn't come out, because the Togekiss can't produce another species egg. The father's role is to pass on possible moves and abilities.)

3. Finally, you cannot breed two pokemon that you just caught. This means that if you just catch a female Scyther in the same page, you can't set up a tent on the same page or sent it to a breeding center. You must wait for it to feel comfortable with you and it's partner before breeding. (Have it in your Party for at least 1 whole page)

4. When hatching an egg most of you must ask... "Where am I getting its info when it hatches?!" ...Well the answer is really simple. Pokemon always hatch at level 5 for them not to be uber weak. Their gender is decided by the owner of the guest. Its ability is going to be the exact same one of its mother. Now the moves... The moves are divided this way:

- Moves in Baby's level up: Of both Parents
- TM moves: Father only
- Egg moves: Father only
- Move tutor moves: Cannot be bred, unless they're specifically counted as egg moves.

This means that the first two moves are moves learn by level up of both parents. If the Father knows an egg move and/or a TM move, that move is passed on to the baby too.

One shiny egg is made every 10 eggs created. If a breeder writes 10000 words for 10 eggs, the tenth one will be a shiny. The cycle then restarts - making a shiny at 20, 30, and 40.

PM an admin with any other questions.

Training Rules

A system that allows members to train their pokemon outside of their current plot thread. That means you can have one training thread and one plot thread at the same time.

Battle Leveling

Level 1 - 15 ~~ 1 Battle per level
Level 16 - 50 ~~ 2 Battles per level
Level 51 - 100 ~~ 3 Battles per level

Training leveling

Level 1 - 15 ~~ 600+ Words per level
Level 16 - 50 ~~ 850+ Words per level
Level 51 - 100 ~~ 1000+ Words per level

If you watched or read, the anime or manga, you see that trainers train their Pokemon not only in battles, but in training sessions. it sounds logical, therefore, that, take pikachu learning iron tail and other trainings, that said pikachu must have "leveled" in the process. Not only that but the series shows trainers doing this type of training many times. This system will allow you to train your Pokemon on your own, without only battles. Doing this will require so many words before you get your level. Why? Well, Ash and turtwig did not stand still and turtwig suddenly learned to spin did they? This also accounts for the lack of having to deploy strategy, like you must in a battle. Note that, as this is a RP that is too relaxed for some of my tastes, I still lowered the word count to a range that is reasonable for most members already here.

While the post count recommended for each level that might be gained by training sessions is still a bit high considering this is a relaxed RP- I find it reasonable, if you keep in mind that training sessions aren't required to level up. Battling is still of course, the fastest way of leveling up, but training is hands down the easiest.

In other words, having training sessions as another way of leveling can be seen as an advantage; perhaps too much of one. With battling, there is no guarantee that you will win and proceed to level up- whereas with training; all you have to do is simply write the minimum post count and voilà! Your Pokemon has managed to gather the necessary experience in order to level.

It's not complex in the slightest. Imagine a Beedrill practicing it's furry attacks. All you would have to do, is simply make a post [with the required word count] that explains what your Beedrill is doing to get better. He or she could perhaps be attack leaves that fall from a tree- or maybe attacking a rock nearby? It's hard to explain something like that, true- even for those with commendable creativity, Still, even if training is more difficult, and still only has the same amount of experience in the end as battling might- it is a choice to do so, not a necessity.

It's true, battling is the easiest and simplest way of leveling- but what's another way a Pokemon can condition, and hone their skills, without fighting? Training takes much longer, and is not quite as straightforward as battling; Think of any type of athlete- for example, a swimmer. Now, the swimmer could immediately jump into the pool and race against others in order to gain experience and fame- BUT. They could also spend some time TRAINING: swimming some laps to improve their speed, or perhaps practicing their breathing to improve endurance. "What does this have to do with a Pokemon's leveling?" Simple; Can a Pokemon truly become the best merely by kicking other people's asses? Yeah. They can. But for those with a less violent and straightforward approach, training is another method to give their skills a boost. But if you think about, the outcome of training and battling is the same. Overall even- Battling does have an advantage over training, due to the obvious time difference. [Post count] So you might ask- "What about the people who do both? Don't they have an advantage over both sides?" No, that's really not the case. This isn't some moral code or anything- it's not Star Wars LIGHT side or DARK side. Simplified:

Battle+Battle= Fastest

The entire reason Training is a good idea, isn't because it would give an advantage to those with more 'creativity'- rather, it's created to get rid of a disadvantage that some people might have: if they weren't good at battling. It would be simply another option for trainers- making things less constricting on current and future members.

How to catch Pokèmon:

You can buy pokèballs, greatballs, etcetera, in the Mart forum. Once you have one in your party, you can use it IC by throwing it at a conscious (preferably unconscious) Pokèmon. The person modding you will determine whether or not the capture was successful. Keep in mind, that so long as you actually faint a pokèmon- you will get experience whether you catch it or not.

You cannot catch Legendary pokèmon, unless it's through a plot event, and you were actually able to defeat it in a battle. Legendary Pokèmon generally start off at lvl 40, 60, or 80.

How to get started:

Make a character! You'll find the template in the 'Character Creation' forum of the board. Fill out the template as instructed, and post your character in the character creation forum itself. Accepted characters will be moved to the 'approved profiles' subforum for reference. In order to complete your character, you'll need to fill out the s3cr3t c0d3 section of the template. The formula for said s3cr3t c0d3 is: the first letter of your characters last name. Followed by the characters age, backwards. (The minimum age is 10) And finally, the first two letters of your characters class. For example,

A Coordinator by the name of Rosaline Smith, who is 16 years old; S61CO

Start your journey! There's a wide variety of places to choose from, each with different pokèmon lurking about- just begging to be battled and/or captured. That's what pokèmon is all about, after all.

Create your own customized team! Catch the pokèmon you like most, and fill your party with them. You can take them everywhere you go.

Interact with other members and their characters! Pokèmon might be about catching and training, but this is what RP in itself is really about. Interacting with other characters, creating a story as you go along.

Please notify an administrator if something in this topic is lacking.
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